
This guide explains the object instantiation lifecycle in Doh - the step-by-step process by which Doh creates and initializes object instances using AsyncNew() (the standard) or New() (for synchronous-only cases). Understanding this construction flow and the role of lifecycle phases helps with effectively using and extending Doh objects.
This guide covers:
AsyncNew() function (standard) and New() function (synchronous-only) and the object creation process.machine function for phase execution control.AsyncNew() as Standard)In Doh, object instances are created using AsyncNew(), which is the standard and recommended approach. It enables async phases in the construction lifecycle for all objects and their children. The New() function is available for synchronous-only cases, but AsyncNew() is recommended wherever possible. These functions orchestrate the transformation of a Pattern definition and an optional input idea object into a Doh object instance, ready for use. The process involves resolving inheritance, melding properties, and executing lifecycle phases in a specific order.
// Standard approach: Creating a new object instance (recommended)
let myObject = await AsyncNew('pattern_name', idea_object, phase);
// Synchronous-only: Creating a new object instance (use only when needed)
let mySyncObject = New('pattern_name', idea_object, phase);
Why use AsyncNew()?
AsyncNew() and New() FunctionsAsyncNew() Function (Standard)The AsyncNew() function is the standard and recommended way to create objects in Doh. It enables async phases in the construction lifecycle for all objects and their children:
await AsyncNew(pattern, idea, phase) - Create a new object asynchronously, enabling async phase executionawait AsyncNew(pattern, idea) - Create a new object asynchronously, defaulting to 'final' phaseawait AsyncNew(pattern) - Create a new object using the pattern, with empty ideaKey features:
async can safely use await// Standard approach: Use AsyncNew() for all patterns
Pattern('MyPattern', {
object_phase() {
this.data = 'initialized';
}
});
const obj = await AsyncNew('MyPattern');
// Async pattern: AsyncNew() enables async phases
Pattern('AsyncPattern', {
async object_phase() {
this.data = await fetch('/api/data');
this.processedData = await this.data.json();
}
});
const asyncObj = await AsyncNew('AsyncPattern');
New() Function (Synchronous-Only)The New() function is available for synchronous-only object creation. Use AsyncNew() instead unless you specifically need synchronous-only construction:
New(pattern, idea, phase) - Create a new object with the specified pattern and idea, machined to the specified phaseNew(pattern, idea) - Create a new object, defaulting to 'final' phaseNew(idea) - Create a new object using idea.pattern as the patternNew(existingObject, phase) - Machine an existing object to the specified phaseLimitations:
AsyncNew() for all new codeWhen AsyncNew() (or New()) is called, it initiates the following construction flow:
First, the function determines the primary pattern and initial properties (idea):
The function then resolves all the patterns that the object should inherit from:
// Collect all patterns from both the pattern's inherits and the idea's inherits
var patterns = Doh.meld_objects(
Doh.extend_inherits(Patterns[idea.pattern].inherits),
Doh.extend_inherits(idea.inherits)
);
// Add the main pattern last
patterns[idea.pattern] = true;
Before creating the object, constructor arguments are prepared:
// Process constructor arguments through pre_constructor hooks
for (let i = 0; i < pre_melded_constructors.length; i++) {
test_args = pre_melded_constructors[i](constructor_args);
if (test_args && IsIterable(test_args)) constructor_args = test_args;
}
The actual object is created using either the default prototype constructor or a custom one:
// Default PrototypeConstructor creates a proper prototype chain
object = prototype_constructor(...constructor_args);
object.inherited = object.inherited || {};
After object creation, constructors are called in inheritance order:
// Run all constructor methods in pattern order
for (let i = 0; i < melded_constructors.length; i++) {
melded_constructors[i].call(object, ...constructor_args);
}
if (Object.hasOwn(idea, 'constructor')) {
idea.constructor.call(object, ...constructor_args);
}
Each resolved pattern is then mixed into the object instance using Doh.mixin_pattern. This function applies the MOC rules during the process. By default, properties are replaced (override-first). When a property declares a MOC melder (e.g., 'Method', 'Array', 'Object', deep {}), the specified melding behavior is applied instead. Validation then occurs ('IsString', 'IsArray', 'IsObject', etc, or the default: 'IsAny'). See the MOC documentation for complete melding strategies:
// Mix each pattern into the object
// Doh.mixin_pattern applies MOC rules during this process
for (i in patterns) {
// Only mix in hard inherits (true)
if (patterns[i] === true) Doh.mixin_pattern(object, i);
else delete patterns[i]; // Clean up soft inherits
}
The inherits property is updated to be an ordered list of inherited patterns:
object.inherits = [];
for (i in patterns) {
object.inherits.push(i);
}
Finally, the object's machine function is attached. This function controls the execution of lifecycle phases.
object.machine = function (phase) {
// Cycle through defined phases (from MOC definition)
for (let phase_name of object.moc.__.phase_order()) {
if (!object.machine.completed[phase_name]) { // Run each phase only once
object.machine.phase = phase_name;
object.machine.completed[phase_name] = false; // Mark as running
// Execute the melded methods for this phase
// Note: 'Phase' is a MOC type, see /doh_js/docs/patterns/moc.md
object[phase_name].apply(object);
object.machine.completed[phase_name] = true; // Mark as complete
}
// Stop if the target phase is reached
if (phase_name == phase) return object;
}
return object;
};
// Initialize completion state
object.machine.completed = {};
// Execute phases up to the requested phase (or 'final' by default)
object.machine(phase || 'final');
This machine ensures phases run in the correct order (defined by the combined MOC definitions of the inherited patterns) and only once per instance.
object PatternThe base object pattern defines two primary lifecycle phases that run for all Doh object instances:
object_phase)The object_phase is the primary initialization phase. Its responsibilities include setting up internal properties like melded and handling static property connections.
// Simplified view of object_phase from the base 'object' pattern
object_phase: function () {
// Ensure this.melded refers to the final MOC definition
this.melded = this.moc || {};
Doh.mimic(this, 'melded', this, 'moc');
}
Asynchronous Object Phase:
When using AsyncNew(), the object_phase can be declared as async and use await:
Pattern('AsyncInitPattern', {
async object_phase() {
// Can safely use await in AsyncNew() context
this.config = await fetch('/api/config').then(r => r.json());
this.melded = this.moc || {};
Doh.mimic(this, 'melded', this, 'moc');
return { initialized: true };
}
});
// Must use AsyncNew() for patterns with async phases
const obj = await AsyncNew('AsyncInitPattern');
builder_phase)The builder_phase handles the automatic construction of child objects defined within the instance, integrating with the Sub-Object-Builder system.
// Simplified view of builder_phase from the base 'object' pattern
builder_phase: function () {
// 1. Collect properties marked for auto-building into this.built
Doh.collect_buildable_ideas(this, this.moc, this, '');
// 2. Set up parent-child linkage helpers (this.builder_method, etc.)
// ... (builder helper setup) ...
// 3. Build child objects if any were found
if (this.built) {
// Define the internal function that builds each child
this.machine_built = function (targetPhase) {
for (let prop_name in this.built) {
if (IsUndefined(this.built[prop_name])) { // Check if already built
let idea = this[prop_name];
// Instantiate child, machining it ONLY up to targetPhase
// Note: When AsyncNew() is used, children can also use async phases
this[prop_name] = this.built[prop_name] = New(idea, targetPhase);
this[prop_name].builder = this; // Set parent reference
}
}
};
// Execute the build, machining children to the phase specified
// in this.machine_built_to, or 'final' if not specified.
this.machine_built(this.machine_built_to || 'final');
}
}
This phase uses an internal machine_built(phase) function to iterate through properties marked for building (collected in this.built) and instantiates them using New(), passing down a target phase. When AsyncNew() is used for the parent object, children can also use async phases in their construction lifecycle.
object pattern)The base object pattern also provides utility methods available on all instances:
Understanding Phase Order:
object_phase runs before builder_phaseobject_phaseChoosing New() vs AsyncNew():
AsyncNew() wherever possible - it's the standard and recommended approachAsyncNew() enables async phases for all objects and children in the construction lifecycleAsyncNew() is fully compatible with synchronous patternsNew() only when you specifically need synchronous-only construction and are certain no async phases are neededNew() will generate warningsPattern Inheritance:
Machine Usage:
Custom Phases:
'phase' type.AsyncNew()pre_ and post_ hooks (see the MOC documentation for details).Asynchronous Phase Design:
async when they need to use awaitAsyncNew() when patterns have async phasesthis for async phasesWhen extending or creating patterns, focus on the phase methods (object_phase, builder_phase, and custom phases) to initialize your objects and build any child components. Use AsyncNew() as the standard initialization method - it enables async phases throughout the entire object hierarchy, allowing all objects and children to use async phases in their construction lifecycle.